Games can be about absolutely anything, with unpredictable gameplay so you never know what could be popular. You could make a game about firing tissues out of a cannon at congested moon monsters and end up with a nice Game Of The Year stamp within months. Who knows what was going on in Julien "Orteil" Thiennot's mind when he jumped into the development scene and created what can only be described as virtual nicotine infused with space steroids: Cookie Clicker.
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